UPDATES: - Improved quality of fracture solver - Convex hull "instant" creation for hi-poly meshes - Shattering of hi-poly models in seconds - Animated characters by bones supported in dynamics - Radial shatter centered to pivot by default - Shards limit increased to 4092 for a single operation. - New width parameter for pivot-based and path-based shatter. - Shatter support for multiple UV sets - New First hit parameter - New attach nearest parameter for fracture -New tool bar (MAX) - New fast bake parameter(Max)( this function already exist in Maya) - Drawing of Bounding Volumes in viewport(MAX)( this function already exist in Maya) - Advanced Fractures selection like in Maya(MAX) FIXES: - All bugs fixed so far |